And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.
You can play a race against the clock on different levels, too, competing against previous clocked times. Your run will be recorded, as a "Ghost" which can be submitted, along with your time, to the global high scores online. You can download other users' Ghosts to compete with friends and strangers around the world and see who found the fastest route.
Following the acclaim of the previously awarded prototype for And Yet It Moves, we present the full version, containing three exciting and beautiful environments and lots of new challenges.
- Advanced Platforming: Players run, jump and must rotate the world to solve puzzles.
- A living world: Creatures such as bats, bees and monkeys populate the game world and react to ever
- changing gravity.
- Diversified Levels In Four Different Environments: Mind
- bending puzzles set in an extraordinary paper collage world created with colored cardboard, brought to life with handmade sounds and music.
- Speed Run mode: You can compete against the clock on each level or with marathon runs throughout the entire environment.
And Yet It Moves was conceived as a game concept for a computer science course, held by the Department for Design and Assessment of Technology at the Vienna University of Technology.
Thanks to the wisdom of the supervisors to enforce a restriction to 2D gameplay, the team focused on giving the player more control and abilities within the scope of a traditional 2D platformer.
The prototype for And Yet It Moves was a 2007 Independent Games Festival Student Showcase Winner and a 2007 EUROPRIX Top Talent Award Nominee.
It was additionally included in the 2007 Independent Games Showcase at E3, is an IndieCade Finalist and was shown at IndieCade @ Open Satellite 2008.
The prototype has also made its way into the Australian Center for Moving Images in Melbourne, where it was shown in the 2007 Best of Independent Games Festival exhibition.
Due to the interest in the prototype, Broken Rules decided to build a full version of the game.