Broken Rules Presskit



Collaborations & Ports

zamSpielen

Year: 2011 - ongoing
Members: Broken Rules
Collaborators: Josef Who, Matthias Menrath
Website: zamspielen.tumblr.com

zamSpielen is an irregular ludic exhibition night hosted and curated Josef Who and Matthias Menrath and co-organised by Broken Rules.

The motivation is to bring great video games into a public spotlight and to surprise the guest with the experiences those games have to offer.

There have been various formats over the years, such as the zamSpielen Cafe.

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Globetrotters

Year: 2010
Members: Felix Bohatsch, Jan Hackl, Peter Vorlaufer
Collaborators: Clemens Scott, Martin Pichlmair
Website: brokenrul.es/games/globetrotters

Globetrotters was the first project between the original Broken Rules founders and the two newcomers, Clemens Scott and Martin Pichlmair.

It originally was developed for the GAMMA IV one button game design challenge and then reworked and released on iOS.

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Guacamelee STCE, Wii U

Year: 2014
Members: Felix Bohatsch, Jan Hackl, Martin Pichlmair
Collaborators: Drinkbox Studios, Peter Houska
Website: www.guacamelee.com

Drinkbox Studios worked with Broken Rules to bring the Super Turbo Championship Edition of their game Guacamelee to the Wii U.

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Democracy 3: Drones & Clones

Year: 2014
Members: Martin Pichlmair
Collaborators: Positech Games
Website: www.positech.co.uk
Martin designed and balanced the gameplay for an expansion pack of Positech's strategy hit Democracy.

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Blek Wii U

Year: 2015
Members: Martin Pichlmair
Collaborators: Kunabi Brother, Peter Houska
Website: blekgame.com

Together with Broken Rules, Kunabi Brother brought their Apple Design Award winning mobile game Blek to the Wii U.

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Electronic Super Joy, Wii U

Year: 2015
Members: Felix Bohatsch, Jan Hackl
Collaborators: Michael Todd
Website: www.electronicsuperjoy.com

Broken Rules worked with Michael Todd to bring his hardcore platformer Electronic Super Joy to the Wii U.

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20XX

Year: 2015
Members: Clemens Scott
Collaborators: Batterystaple Games
Website: 20XX

Clemens was contacted to support Batterystaple Games with the art direction of their Mega Man inspired rouge-like platformer 20XX.

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Flywrench

Year: 2015
Members: Clemens Scott
Collaborators: Messhof
Website: www.flywrench.com
Excerpts: www.nchrs.xyz/flywrench/

Clemens created the UI for Flywrench, a frenetic action game about piloting an aerobatic space ship through the depths of space from the makers of Nidhogg.

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Darknet

Year: 2015
Members: Clemens Scott
Collaborators: E McNeill
Website: www.darknetgame.com
Website: www.nchrs.xyz/darknet/

E McNeill teamed up with Clemens to create the UI for his VR cyberpunk hacking puzzle game Darknet.

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Chesto: At the Checkout

Year: 2015
Members: Felix Bohatsch
Collaborators: Josef Who
Website: josefwho.itch.io/chesto

CHESTO: At the Checkout is an arcadey social commentary with tongue-in-cheek characters and tons of voxel food.

You play a supermarket cashier who has to work hard to achieve just about minimum legal wage. At the same time you are contributing to the growth of a global food retail chain and its owner's astronomical wealth.

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Yet It Moves iOS

Year: 2015
Members: Felix Bohatsch, Jan Hackl, Martin Pichlmair
Collaborators: DeNA Co Ltd.
Website: none

Six years after its initial release, And Yet It Moves was ported to iOS with the shortened name Yet It Moves.

The game had a short life on iOS and was removed from iTunes with the 32-bit purge in mid 2017.

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Tactera

Year: 2016
Members: Clemens Scott
Collaborators: E McNeill, Alexander Kvasnicka
Website: www.tacteragame.com

E McNeill hired Clemens to create artwork for his VR tabletop real-time strategy game Tactera.

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Polycrusher

Year: 2016
Members: Broken Rules
Collaborators: Atomic Pond Studios
Website: Steam Page

Broken Rules published the local multiplayer twin stick shooter Polycrusher by the upcoming team from Atomic Pond Studios.

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Frost

Year: 2017
Members: Peter Vorlaufer
Collaborators: Kunabi Brother
Website: www.frost-game.com

Peter worked with Kunabi Brother to utilize the graphics technology Metal to its fullest extent in FROST, a game where you can interact with swarms and flocks consisting of thousands of individual agents.

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ELOH

Year: 2018
Members: Felix Bohatsch, Jan Hackl, Clemens Scott
Collaborators: JC Stranger, Salon Alpin, scntfc
Website: www.eloh-game.com
Presskit: brokenrules/presskits/ELOH/

Extending on the work for Frost, Broken Rules supplied technology and knowledge to build the mesmerizing particle symphony that is Lifelike.

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Lifelike

Year: 2019
Members: Peter Vorlaufer, Jan Hackl
Collaborators: Kunabi Brother
Website: www.lifelikegame.com

Extending on the work for Frost, Broken Rules supplied technology and knowledge to build the mesmerizing particle symphony that is Lifelike.