Broken Rules is an independent game studio located in Vienna, Austria established in 2009.

We create original digital games.

NEWSLETTER

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About Broken Rules

Broken Rules is a game development studio located in Vienna, Austria.

Our games focus on originality, simplicity, refined game mechanics and rich interactivity.

Games are cultural achievements.
We strive to make our games new and meaningful experiences.

The studio was founded in 2009 by Felix, Jan and Peter.

They created the first version of And Yet It Moves during their studies at university and released it as a full game in the same year they founded the company.

The founding team grew in 2010 when Clemens and Martin joined.

Together, they created Chasing Aurora (2012), Secrets of Raetikon (2014) and Old Man's Journey (2017).

In co-operation with Josef Wiesner, they run a public game exhibition space called zamSpielen.

Team photo image courtesy of Robert Glashüttner ♥

The Founders

Felix {t} is our CEO and a level 80 game design wizard. He's the only team member who has a master title in Game Design. He is mostly responsible for game design and management, but also keeps the vision of the company and embodies our independent spirit the most.

Jack-of-all-trades is an understatement when it comes to Jan {t}. A coder and system designer at heart, Jan acted as the Audio Director for Chasing Aurora and Secrets of Raetikon. He keeps our server infrastructure in check while having the most surprising ideas when it comes to game design.

Martin {t} handled business development and the marketing side of Broken Rules up until 2015, as well as being the lead architect of our in-house game editor GinkEd. He is doctor of computer sciences and has a past as a new media artist. Currently he is working at ITU Copenhagen.

Peter {t} is the technical lead and CFO. Peter loves physics and raw playfulness - in games and in sports. Peter is a ++coder and the king of templates. He's a combines the skills of a builder and an architect of destruction in one person.

Clemens {t|w} is Broken Rules' creative director and lead artist. After creating the distinct visuals for Chasing Aurora and Secrets of Raetikon, he has been working with various developers around the globe on titles such as Flywrench, Darknet and 20XX.
His most recent work is the art and creative direction of Old Man's Journey.

Alumni

Peter, usually referred to as Husky, was our supporting tech engineer. He ported Chasing Aurora to the Wii U and is an all-around top-notch whizz kid when it gets down and dirty with any kind of low level code. He helped bring No Man's Sky to the PS4 and is currently working with our fellow colleagues at Mi'Pu'Mi.

Andy {t} is a game designer by trade and lead working with us during the development of Chasing Aurora, leading the user tests as well as acting as handling all of our social channels. Her adventures took her from Arkane Studios to Ubisoft Toronto, where she currently works as a systems designer.

Josef {t} has been accompanying Broken Rules since the studio's founding times. He worked as a level designer on And Yet It Moves and Chasing Aurora, acts as the main organiser & curator for zamSpielen and works at the local game culture shop Subotron. He is one of the co-creators of CHESTO - At the Checkout.

Imprint & Content usage guidelines

All content © Broken Rules 2009-2018, unless otherwise noted.
Where not otherwise specified, this work is licensed under a Creative Commons License permitting non-commercial sharing with attribution.

Broken Rules Interactive Media GmbH

Museumsplatz 1, e-5.3
1070 Vienna
Austria


http//www.brokenrul.es

Informationen nach ECG

Firmenbuchgericht: Handelsgericht Wien
Kammerzugehörigkeit: Wirtschaftskammer Fachverband für Dienstleistungen aus der Datenverarbeitung und Informationstechnologie

Content usage guidelines

Broken Rules, hereafter referred to as “the publisher”, grants the following rights to the community: Using the guidelines below, the publisher grants permission for users to make videos (walkthroughs, Let's Play, reviews, etc.) with the publisher’s game content, images, audio, music, and/or cutscenes and publish to YouTube, twitch.TV, or similar digital services.

Specifically:

  • Do not take assets from our games (e.g. voice, music, items) and distribute them separately
  • Do not charge or restrict users from access to your videos
  • Do not sell or license your videos to others for payment of any kind
  • Absolutely no racist, sexist or homophobic content

Failure to abide by these content guidelines may result in the publisher having the video removed.  The publisher will, at its sole discretion, determine if a video does not comply with these content guidelines. You are free to monetize videos via the partner programs with YouTube, Twitch.tv, Justin.tv, Blip.tv, Ustream.tv, or similar services whereby a website may pay you for views of a video if you are accepted into their partner program. The publisher retains all ownership and rights of its produced content, and may terminate or change the terms of this agreement at its sole discretion.