Broken Rules is an independent game studio based in Vienna, Austria.
The studio was founded by Felix,
Peter in 2009.
The founding team grew when
Martin joined a year later.
Together, we’ve released three games so far: Chasing Aurora, And Yet It Moves and Globetrotters.
The focus of our games is originality, simplicity, refined game mechanics and rich interactivity. Games are cultural achievements. We seek to make our games new and meaningful experiences.
With Josef Wiesner, we organize a gathering called zamSpielen, where we invite the public to play a fine selection of games with us and show that video games offer a wider range of interesting experiences beyond the usual expectations.
Peter, usually referred to as Husky, is our supporting tech engineer. He ported Chasing Aurora to the Wii U and is an all-around top-notch whizz kid when it gets down and dirty with our engine Ginkgo.
Clemens [t] is creative director, art director and lead artist. He gets to wear all these titles mainly because he's the ONLY artist. He does everything from game-, level-, interface- and web-design to character animation, level decoration, effects, concept art, video editing and game logic scripting. Clemens has a history with street art and likes to sport a healthy punk attitude.
All content © Broken Rules GmbH 2009-2012, unless otherwise noted.
Where not otherwise specified, this work is licensed under a Creative Commons License permitting non-commercial sharing with attribution.
Museumsplatz 1, e-5.3
Firmenbuchgericht: Handelsgericht Wien
Kammerzugehörigkeit: Wirtschaftskammer Fachverband für Dienstleistungen aus der Datenverarbeitung und Informationstechnologie